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News On old and New game

January

 

Players gain instant access to all unlockable content available in the game (excluding downloadable content);
The Accelerator is available now for a suggested price of $1.99.
2K Showcase: One More Match

Story focused on the rivalry between WWE Superstars Randy Orton® and Christian® in 2011;
Playable WWE Superstars (2011 versions): Christian, Randy Orton, Edge®, Mark Henry® and Sheamus®;
Playable arenas from 2011: SmackDown®, Extreme Rules®, Over the Limit® and Capitol Punishment®;
2K Showcase: One More Match will be available in early 2015 for a suggested price of $9.99.
2K Showcase: Hall of Pain

Story focused on top matches for WWE Superstar Mark Henry;
Playable WWE Superstars (2011 versions): Mark Henry, Big Show®, Kane®, Jey Uso®, Jimmy Uso®, Sheamus, The Great Khali®, Randy Orton, Daniel Bryan® and Ryback®;
Playable arenas: SmackDown (2011), Vengeance® (2011) and WrestleMania® 29;
2K Showcase: Hall of Pain will be available in early 2015 for a suggested price of $9.99.
2K Showcase: Path of the Warrior

Story focused on the career of WWE Hall of Famer Ultimate Warrior;
Playable WWE Hall of Famers: Ultimate Warrior (1989-1996), Hulk Hogan (1990), Andre the Giant (1988) and Sgt. Slaughter (1991);
Playable WWE Legends: Honky Tonk Man (1988), Rick Rude (1990), Macho King (1991) and Colonel Mustafa (1991);
Playable WWE Superstars: Undertaker® (1991) and Hunter Hearst Helmsley® (1996);
Access to WWE Hall of Fame ring announcer Howard Finkel and WWE managers Jimmy Hart, Bobby Heenan, Paul Bearer, Sherri, Sid Justice and General Adnan;
Playable arenas: WrestleMania VI, VII and XII; SummerSlam® (1988, 1990 and 1991); Saturday Night’s Main Event® XXIV and Madison Square Garden®;
2K Showcase: Path of the Warrior will be available in early 2015 for a suggested price of $9.99.
NXT Arrival

Playable Former WWE Champion and Monday Night Raw® announcer: JBL®;
Playable NXT Superstars: Adam Rose™ and The Ascension™ (Konnor™ and Viktor™);
Playable NXT Diva: Emma™;
NXT Arrival will be available in early 2015 for a suggested price of $6.99.
New Moves Pack

Moves Pack: More than 30 new moves, including an alternate version of Sister Abigail (performed from the ring corner and made popular by Bray Wyatt®) and Multiple Gut Wrenches (made popular by Cesaro®);
The New Moves Pack will be available in early 2015 for a suggested price of $3.99.
About the WWE 2K15 Season Pass Program

In addition to the offerings above, players may purchase select WWE 2K15 downloadable content at a reduced price point through the game’s Season Pass program. For a one-time cost of $24.99, a savings of more than 20 percent versus individual content purchases, players will receive the following items as they become available:

Access to exclusive playable WWE Diva Paige™;
Access to the Accelerator;
Access to all three 2K Showcase stories (One More Match, Hall of Pain and Path of the Warrior).The WCW pack adds five new wrasslers in Bam Bam Bigelow, Diamond Dallas Page, Fit Finlay, Lord Steven Regal and Lex Luger. The new screenshots show of each of these characters, as well as a few shots of other new WWE superstars added to the game such as two Hulk Hogan variants and two Sting variants. These characters were only previously available to players that pre-ordered the game, or bought the Hulkamania edition. These packs both retail for $2.99. Finally, there’s a new screenshot of Paige, who can be earned if you buy the game’s Season Pass for $24.99. Head on down below to check out all of the new WWE 2K15 action! You can also find the detailed notes on all of the planned DLC.The company would later clarified that the Sting and Hogan packs are the same as the preorder bonuses for the videogame. So the only really new stuff in the update are Paige and the WCW pack. Moreover, it seems like the Hulk Hogan pack received a delay of a week in Europe and Australia for the PlayStation 4 version of WWE 2K15:

Last but not least, 2K also confirmed that they are still working on the Showcases. These campaigns take “a bit more” work compared to the other DLC types:

For the uninformed, the new Showcases will let you play through campaigns based on Mark Henry, The Ultimate Warrior and the rivalry between Christian and Randy Orton. You can buy a bundle for these campaigns with the season pass, which also contains the above-mentioned Paige as an exclusive playable character.

WWE 2K15 is now available on the PlayStation 4, Xbox One, Xbox 360 and PlayStation 3 consoles after launching in October for last-gen and November for current-gen. You can purchase the game and/or the season pass with Amazon: WWE 2K15 and WWE 2K15 Showcase Season Pass.

If one thing about Brock Lesnar is certain, it’s that the former UFC heavyweight champion and current WWE champion is his own man.
That point was strongly re-iterated last week, when the man who won the coveted UFC heavyweight title in his fourth professional fight was announced as a surprise inclusion in EA Sports UFC’s Legends DLC pack.
Lesnar, whose career achievements include defeating the Undertaker’s undefeated streak at Wrestlemania and headlining the two most-watched UFC PPVs of all time, left MMA in 2011 to return to professional wrestling following two straight knockout defeats and a lengthy struggle with diverticulitis.
His inclusion in EA Sports UFC is particularly surprising considering he’s currently under contract to WWE, a company who are notorious for keeping their performers on a tight leash. Not only that, but he also featured heavily in the WWE 2K15 video game, released last month by 2K Sports – one of EA Sports’ greatest rivals.
With the Beast Incarnate’s appearance in EA Sports UFC prompting speculation about a possible return to MMA in 2015, it’s also afforded us with a unique opportunity to compare his character model in both games.

While Lesnar looks impressive and as imposing as ever in both games, EA Sports UFC’s superior lighting ultimately gives it the edge for us. That said, while Brock was much lighter in his MMA run than his appearances in WWE – due to weight class restrictions as well as his battle with illness – we can’t help but feel his EA model may look a little too lean. Let us know your thoughts in the comments below!
It would seem then that Yukes and Visual Concepts focused on gameplay in terms of the in-ring experience, and, for the most part, the results are quite good. The new collar-and-elbow tie-up system flows nicely, though I would prefer that it only happens once or twice instead of 3 times, and the UI really gets in the way of the animations, but it is an otherwise-welcome addition to the series. Matches have a slower buildup, giving big or important matches a better sense of drama. The momentum and stamina mechanics work together in an interesting way but don’t quite fit together as well as they should. Moves build up more momentum (getting you to a finishing move) while quickly draining stamina, while a measured pace (and lots of taunts), keeps you well-rested, but also opens you up to more reversals of minor moves.

Reversals are still the key to WWE 2K15, and they are one of many “gamey” mechanics that pull you out of the match and remind you that you are playing a game instead of watching a match on TV. The reversal windows on default settings are way too large, and it seems like once a person learns the proper timing on reversals, it’s possible to trigger one every time, which throws the balance out of whack. I’m honestly not sure how to fix this, as wrestling itself relies on reversals to shift the momentum of the match, but the reliability of the system actually works against the game, rather than for it. The fact that you can’t reverse a reversal hurts as well, and actually serves to suppress aggression as both players wait for an opportunity to counter and take control of a match.

The submission and pin mechanics are also accompanied by garish UI elements that feel out of place in such a naturalistic game, and I got the sense that the development team should think about reversing these two. Submissions are handled with rapid button presses and pins a timing-based hold-and-release system, but the timing on escaping a pin can be inconsistent, and the time that it takes to orient yourself to the meter (especially if you haven’t been pinned in a while) can cost you a match in a way that feels unfair.

The submission system is similarly inscrutable, as a circular meter pops up on the screen whenever a submission is started, but the game doesn’t make it apparent that both parties in the submission should be rapidly pressing X/A in order to lock in/escape the hold, so the first couple of times you submit someone end rapidly without much feedback. Once you understand submissions, however, they feel imbalanced compared to the rest of the game, as a wrestler will be unable to hold off a basic submission after only a few minutes if that specific body-part is targeted consistently. I fashioned my most recent MyCareer wrestler as a submissions expert, and my matches end much faster than an older version of the wrestler that had more of a traditional moveset.

There are other little weird minigames that pop up so infrequently as to be jarring and strange each time. The “comeback moment” QTE happens so suddenly and without explanation that new players of the series have no idea what’s going on, and the assorted minigames for ladder and cage matches are similarly awkward.

Despite all of these small issues, the matches WWE 2K15 presents flow properly and feel pretty good, for the post part. I wonder how long-term online play will fare with the reversal windows and latency issues, but the results can be similar to what airs every week on TV.
GAME MODES

Unfortunately, the feature-set that was so extensive in the prior 2 iterations of the last-generation doesn’t quite make the cut here. Last year’s “30 Years of Wrestlemania” mode is replaced by a 2K Showcase mode that opens well. Each of the matchups available here are bookended by slick WWE-style video packages that set the stage for the action to come. The commentary for each match has specific lines for it (unlike the generally-awful commentary of regular matches), and little touches like the Chicago crowd booing John Cena ferociously as he faces hometown guy CM Punk are welcome. However, the actual matches rely on the same scripted style as past editions of the game, and for some of the more overbooked matches, it borders on ridiculous. When you spend quite a bit of a match building up to a finisher, only to have the game take over and reverse that finisher, forcing you to start all over, it’s frustrating and feels as though the game is more concerned with recreating all of the major beats of a match instead of making reliving them fun and interesting. The vague objectives (damage Triple H…ohhhkayy?) don’t help alleviate these issues, either.

More concerning, of course, is the dearth of content available here. Out of the box you get 2 2K Showcases: one highlighting the tremendous CM Punk-John Cena “Pipe Bomb” Feud of just a couple of years ago and an older, classic feud between Triple H and Shawn Michaels. These are well-done and offer a couple of hours gameplay each, but the scarcity of them is disconcerting. If, for some reason you don’t have a particular affinity for one or both of these feuds, there’s literally no reason to play the mode. They don’t exactly excel on the gameplay front, so it’s only the real diehards that will exhaust what this mode has to offer. There are 3 Showcases coming between now and the end of April, but only one of those (the Ultimate Warrior) feels really compelling, and each is paid DLC.

The hope for 2K Sports is that users dig into the brand-new MyCareer mode, and, again, first impressions are good. Sure, your silent and personality-less protagonist evokes 2K career modes of yesteryear, but considering how much of a douche the player character in NBA 2K15 is, it’s not unwelcomed silence. The mode takes you through the WWE Performance Center, and coach Bill DeMott does his best to train you. It may usually be just by screaming at you that you don’t want it enough, but perhaps that’s just his style.

Regardless, eventually you’re whisked away to NXT, and this is where the problems slowly start to creep in. You’re instantly pushed to the moon, being granted a #1 contender’s match after only a couple of weeks in NXT, which means you haven’t had a chance to build up your character’s stats to a sufficient level, and the game doesn’t quite recognize this, throwing you quickly into matches against guys who build up momentum much faster and lose stamina much slower than you, making it feel like the game is actively working against you. Still, a moderately-skilled player should be able to justify the shotgun approach, and you have a short stint in NXT before shuttling off to Superstars, and slowly up the ladder until you win the heavyweight title, at which point the mode ends. Seriously. MyCareer doesn’t make an effort to put you into storylines, doesn’t give you any rivals to face, and never really gives you a chance to put your mark on the WWE. You’re not a character as much as a robot destined to burst onto the scene, win the title, and leave just as quickly. The WWE is about long, involved rivalries that evolve over time. MyCareer doesn’t replicate any of that.

OVERALL

WWE 2K15 feels like the first entry of a series’ release on a new console, but games that don’t come out at launch don’t get the same benefit of the doubt as those that do. It’s hard to recommend WWE 2K15 to any but the most ardent wrestling fans, but those who have the patience and imagination required to eschew the game’s scripted modes and build their own fantasy federation will find a reasonable facsimile of professional wrestling, despite the oft-horrible UI and shoehorned minigames. However, it’s time for 2K to decide what they want to do with WWE 2K15. As currently constructed, it doesn’t fit with their other sports offering, which looks and feels like a recreation of NBA basketball (with robust and realistic modes to boot), but it will take a serious commitment for WWE 2K to get where it needs to be.

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