Article : WWE2K15 is the second WWE game published by 2K sports

The first where they were involved throughout the entire development process. Revamping the engine for current-gen consoles and making massive changes to the game’s content in almost every mode shows that they intend to remold this franchise into something more in line with their vision of what a WWE game should be.

The revamped engine and current-gen horsepower combine to provide the most true-to-life presentation of the WWE to date. The Superstar models are vastly improved, the animations are smoother than ever, the different arenas each have their own unique look, and the enhanced lighting and particle effects make the whole thing appear as if you’re watching the real deal.

The graphics aren’t the only area of improvement this year. The core gameplay has been enhanced as well. The smoother animations and improved physics of the new engine are larges parts of this, but one small addition that ends up being the biggest game changer is the stamina bar. The stamina bar subtly yet directly controls the pace of the match. You can start out a match at full-throttle, but if you don’t pace yourself, you’ll quickly become exhausted; resulting in all your movements being much slower and almost desperate. Whether you’re play for speed or think your way through methodical matches, the stamina bar will make your experience more enjoyable as you get the feeling that these virtual Superstars are controlling, reacting, and tiring just like real humans.

There’s also a new chain grapple mechanic that seems like a nice addition at first, but after the first few hours becomes a tedious distraction that plays out as a quick game of rock, paper, scissors followed by rotating your joysticks a few times, and culminating with you or your opponent delivering a gentle love tap. At least it seems like a love tap in comparison to the far more satisfying crack of smashing your opponent’s face in with a chair.

There are various game modes available in WWE 2K15. Play is your standard set of exhibition matches in various flavors. Select your match type, select your Superstars, select your arena, and wrestle to your heart’s content.

Online mode is another set of exhibition matches, but you get to play them online against other real people and jockey for position on the leaderboards. One nice addition here is background matchmaking. With this enabled, the game will constantly search for an opponent that meets your preset criteria any time that you are in the Online menu, the main menu, or even an exhibition match in the Play mode. Unfortunately, once you connect with an opponent the polished core gameplay becomes a guessing game based on luck instead of a wrestling match based on skill and timing. With the amount of luck required to time actions correctly, reversals are difficult, but kicking out from a pin attempt can be an exercise in frustration that results in a short match by early pinfall.

WWE Universe Mode is mostly the same as before with a more streamlined menu to better help you decide which matches to play. Story Collection greatly enhances WWE Universe mode by turning previously random seeming story bits into a tracked list of accomplishments as it reveals clues to unlocking new storylines as you progress.

2K Showcase mode allows you to play through the rivalry between CM Punk and John Cena over the WWE championship or the friendship turned rivalry of Triple H and Shawn Michaels from about a decade ago. Both stories are interesting and accompanied by lots of archive footage and narration to really heighten the drama. Every match has certain objectives to make them more historically accurate, but sometimes these aren’t specific enough and you’ll have to check the pause menu for more detail.

The most ambitious addition this year is the MyCareer mode. You create your custom Superstar, start out as an NXT recruit and work your way through the ranks and upgrade your attributes until you finally become the WWE Champion. You primarily want to make your matches in this mode interesting, as putting on a good show wins you social media followers and your number of social media followers is what mostly determines how quickly you progress.

There are a few interesting storylines that pop up but they are few, far between, shortlived, and conducted primarily through the in-game version of twitter. In fact, most of the interaction in this mode is conveyed through twitter. You’re praised through twitter, challenged through twitter, antagonized through twitter, and even your matches will be scheduled through twitter.

For the most part you’ll be given the choice between two to three unimportant mid-card matches. You’ll drudge through these matches against the same handful of Superstars over and over again just to raise your stats and followers.Eventually your stats will be high enough that most of these matches won’t offer anything in the way of challenge or enjoyment.

This gauntlet of boring matches will lull you into a superiority induced stupor, but when the game finally does give you an important match, watch out. The AI in these matches is immediately jacked up to 11 with reversals and one-sided beatdowns aplenty. If you lose one of the big matches, be prepared to slog through those boring matches again for quite a while before being given another shot to prove yourself.

A lot of veterans of this series love the creative modes. That might not be the case this year. Aside from the addition of allowing you to upload images edited on your computer to use as textures, the creative suite has been severely stripped down. Creation of divas, arenas, and championships have all been completely removed only remaining options limited to creating Superstars, Entrances and Move-sets. While your choices for customizing Superstars and Entrances are better looking than ever before, they are both drastically lacking in options in comparison to previous years. And for those of you that like to build up entirely new rosters to use in your own WWE Universe, you’re limited to only 25 character slots as opposed to last year’s 100.

Overall, the gameplay of WWE 2K15 is the best in the series. Because of that, you can get a lot of milage out of playing exhibition matches and the WWE universe mode alone or with friends and the 2K Showcase mode is fun despite the limited matches and outcomes. The ambitious MyCareer mode, however, quickly becomes a chore, and the extremely pared down customization options will leave creative types uninterested.

WWE 2K15 is a good demonstration of what might be in store for future installments, but unless you buy this game every year, it’s best to stick to last year’s game or see what kind of improvement is made in WWE 2k16.

Taking a look at two faces of the ‘Beast Incarnate’- WWE 2K15

If one thing about Brock Lesnar is certain, it’s that the former UFC heavyweight champion and current WWE champion is his own man.
That point was strongly re-iterated last week, when the man who won the coveted UFC heavyweight title in his fourth professional fight was announced as a surprise inclusion in EA Sports UFC’s Legends DLC pack.
Lesnar, whose career achievements include defeating the Undertaker’s undefeated streak at Wrestlemania and headlining the two most-watched UFC PPVs of all time, left MMA in 2011 to return to professional wrestling following two straight knockout defeats and a lengthy struggle with diverticulitis.
His inclusion in EA Sports UFC is particularly surprising considering he’s currently under contract to WWE, a company who are notorious for keeping their performers on a tight leash. Not only that, but he also featured heavily in the WWE 2K15 video game, released last month by 2K Sports – one of EA Sports’ greatest rivals.
With the Beast Incarnate’s appearance in EA Sports UFC prompting speculation about a possible return to MMA in 2015, it’s also afforded us with a unique opportunity to compare his character model in both games.
The left-hand side of the screenshots below depict Brock’s appearance in WWE 2K15, with EA Sports UFC on the right.
The Angry Birds Movie Review | Jason Sudeikis… by BoxofficeAsia

While Lesnar looks impressive and as imposing as ever in both games, EA Sports UFC’s superior lighting ultimately gives it the edge for us. That said, while Brock was much lighter in his MMA run than his appearances in WWE – due to weight class restrictions as well as his battle with illness – we can’t help but feel his EA model may look a little too lean. Let us know your thoughts in the comments below!

Latest WWE 2K15 Video Game News

The game play is either great or really slow paced, depending on how you feel about stamina. In my opinion, the game play is great. It mimics what is seen on television with the new mechanics of chain wrestling and the improved stamina system. It feels crisp and flows really well. It’s something hard to describe with words, and new players might not notice it. But if you are a long time player like me, you’ll notice the littler differences the game makes.

Now after that, how can this game be disappointing? While the game plays great, it lacks features. Which is sad, because the past games had great features, but was plagued with awful game play. First off there are two main modes in this game. Showcase mode and Career mode. Showcase mode is basically like Attitude Era and Wrestlemania mode, but with two rivalries. The two rivalries are Triple H vs Shawn Michaels, and CM Punk vs John Cena. You must go through selected matches from their rivalry and complete the objectives listed by the game. Its a nice mode, but nothing to really be excited for. Career mode is possibly the biggest reason why this game did not live up to it’s potential.

*Deep Breath*

Career mode failed in many expects. It claims to be like a Here Comes the Pain career mode, where you have free control and you can have all these different stories and rivalries throughout the years. But the game has no sense of direction and stories are picked at complete random regardless of what you accomplished in your career. When the mode first starts off, it has a nice story. You are the latest pick up by WWE and is signed to the developmental brand of NXT. Your main goal in NXT is to win the belt, which can be done in about a in game month, which isn’t that long. Once you win the belt, you are then moved up to the WWE shows like Main Event and Superstars. From there you can either keep defending your NXT belt or move onto WWE stories. The stories however are done very, very, VERY poorly. You start off by doing a match a month to build your reputation and skills. You’ll be doing this for about a in game year. You’ll talk to Vicki Guerrero, who’ll tell you, that you must pick 3 PPVs out of the 12-13 PPVs, that you would like to participate in. Some of the bigger name PPV, like Wrestlemania are greyed out at that point. Now I thought I would have to pick 3, because I’m not a big name Superstar yet. But spoiler alert, this is what you’ll be doing for the rest of your career. It is then I realize that stories happen, only in the month of the PPV you picked. Which is garbage. That means that with only 3 PPVs a year, you only get 3 feuds that end up being complete waste by the end of it. They don’t make any sense, for example: I haven’t debuted on Raw yet ( you know the flagship show of WWE) and I’ve already beat The Rock, Stone Cold, HBK, and Triple H, and I also won a tournament to become the face of the company. After I became the “Face of the Company” nothing happened. I didn’t get a title shot, I didn’t appear on Raw, hell, NOTHING followed up on the fact that I beat Cena, Bryan, and Orton in a tournament. I just ended up fighting jobbers for 8 months in a row till I finally earned a throw away feud with an NXT rival whose stats are still the same 3 years ago. About 4 years into my career, I haven’t won a single WWE belt, yet Im getting story lines saying that I’m a ‘Legend’ or a ‘Future Hall of Famer’. Like the what the heck, i havnt accomplished anything yet, and Im being called one the best wrestlers of all time. The stories are random, they don’t add up, they don’t mean anything, rivalries never happen, stories are a month long and are forgotten, the mode is repetitive, and it sucks. And we haven’t even talk about the worst part about it. The mode is advertise to be 15 years long in game. Yet most people’s career mode ends in 3 to 5 years. Why? Because once you win the WWE Championship the career mode is simulated to your final match a decade later. What the ****.

What else does this game have to offer? Not much. Universe mode is still there, and Im streaming my Universe on Twitch.tv/coast2cgc, and its still the same with some improvements to be more user friendly. Create a Wrestler is very limited, there isn’t a whole lot of customization in your wrestlers face and the load times are atrocious. Create an Entrance is better due to the ability to have more pyro and more customization options with lighting, but there some entrances that are hidden, like The Wyatt family for example among others. Everything else is the same.

Match types took a big hit this game, and I believe it has to be a bug or something. Singles matches have every match type available, but anything involving 3 or 4 men, don’t have all their match types. Regular and Elimination Tag Team matches are the only match types you can get from Tag Team. No TLC, Cage or Hell in a Cell. You can have a Triple Threat Hell in a Cell, but not a Fatal 4 Way Hell in a Cell. You can’t have 3 men, or 4 men, TLC, Ladder, or Cage matches. It limit the variety of match types, and what sucks even more is that there are match types hidden in the game. Tornado Tag in available in Universe mode, and 3 Stages of Hell and Casket matches are Showcase mode exclusive. I have no idea what 2K was thinking.

Online also sucks. They got rid of lobbies. That is the worst decision ever. There are so many reasons why that is just bad, they did everything wrong with online play. Matchmaking sucks, the pin meter has a lag to it, regardless of your internet connection, you can’t play with friends and randoms at the same time, you cant create lobbies, and just other bad and stupid decisions. You also get banned for creating Chris Benoit which 2K stated has been in their policies forever which is the biggest lie I’ve heard from them. Someone sue them for not having it in their policies and they’re banning people for no reason.

This is one of those cases where the game plays great, but there’s just lack of content to keep you playing. Playing the game is fun, but having meaningless matches with lack of variety quickly bores me. A lot of creation modes were taken out and online play isn’t fun with the lag and lack of match type variety.

WWE 2K15 gets a 5.75/10.

I was giving it a 7, but this review made me realize how bad this game really is, and the latest patch kind of broke the game in some ways so I had to drop it a little bit lower.

2K Games has released a new set of screenshots for WWE 2K15

The WCW pack adds five new wrasslers in Bam Bam Bigelow, Diamond Dallas Page, Fit Finlay, Lord Steven Regal and Lex Luger. The new screenshots show of each of these characters, as well as a few shots of other new WWE superstars added to the game such as two Hulk Hogan variants and two Sting variants. These characters were only previously available to players that pre-ordered the game, or bought the Hulkamania edition. These packs both retail for $2.99. Finally, there’s a new screenshot of Paige, who can be earned if you buy the game’s Season Pass for $24.99. Head on down below to check out all of the new WWE 2K15 action! You can also find the detailed notes on all of the planned DLC.

image-2014-12-12-16-24-44 watermark
image-2014-12-15-19-25-49watermark
image-2014-12-15-19-23-34watermark
image-2014-12-15-17-16-39watermark
image-2014-12-15-17-05-29 watermark
image-2014-12-15-16-43-38watermark
image-2014-12-15-16-19-40watermark
image-2014-12-15-16-07-45 watermark

image-2014-12-15-16-04-21watermark
image-2014-12-15-15-14-35 watermark
WWE2K15_BamBam_CL_101514
WWE2k15_DDP_CL_101714
WWE2k15_Fit_Finlay_CL_111114
WWE2k15_Lex_luger_CL_101714
WWE2k15_Lord_Regal_CL_101714

WCW Pack

Playable WCW Superstars: Bam Bam Bigelow, Diamond Dallas Page, Fit Finlay, Lord Steven Regal and Lex Luger.
WCW Pack is available now for a suggested price of $7.99.
Additional downloadable content for WWE 2K15 includes the following items:

Accelerator

Players gain instant access to all unlockable content available in the game (excluding downloadable content);
The Accelerator is available now for a suggested price of $1.99.
2K Showcase: One More Match

Story focused on the rivalry between WWE Superstars Randy Orton® and Christian® in 2011;
Playable WWE Superstars (2011 versions): Christian, Randy Orton, Edge®, Mark Henry® and Sheamus®;
Playable arenas from 2011: SmackDown®, Extreme Rules®, Over the Limit® and Capitol Punishment®;
2K Showcase: One More Match will be available in early 2015 for a suggested price of $9.99.
2K Showcase: Hall of Pain

Story focused on top matches for WWE Superstar Mark Henry;
Playable WWE Superstars (2011 versions): Mark Henry, Big Show®, Kane®, Jey Uso®, Jimmy Uso®, Sheamus, The Great Khali®, Randy Orton, Daniel Bryan® and Ryback®;
Playable arenas: SmackDown (2011), Vengeance® (2011) and WrestleMania® 29;
2K Showcase: Hall of Pain will be available in early 2015 for a suggested price of $9.99.
2K Showcase: Path of the Warrior

Story focused on the career of WWE Hall of Famer Ultimate Warrior;
Playable WWE Hall of Famers: Ultimate Warrior (1989-1996), Hulk Hogan (1990), Andre the Giant (1988) and Sgt. Slaughter (1991);
Playable WWE Legends: Honky Tonk Man (1988), Rick Rude (1990), Macho King (1991) and Colonel Mustafa (1991);
Playable WWE Superstars: Undertaker® (1991) and Hunter Hearst Helmsley® (1996);
Access to WWE Hall of Fame ring announcer Howard Finkel and WWE managers Jimmy Hart, Bobby Heenan, Paul Bearer, Sherri, Sid Justice and General Adnan;
Playable arenas: WrestleMania VI, VII and XII; SummerSlam® (1988, 1990 and 1991); Saturday Night’s Main Event® XXIV and Madison Square Garden®;
2K Showcase: Path of the Warrior will be available in early 2015 for a suggested price of $9.99.
NXT Arrival

Playable Former WWE Champion and Monday Night Raw® announcer: JBL®;
Playable NXT Superstars: Adam Rose™ and The Ascension™ (Konnor™ and Viktor™);
Playable NXT Diva: Emma™;
NXT Arrival will be available in early 2015 for a suggested price of $6.99.
New Moves Pack

Moves Pack: More than 30 new moves, including an alternate version of Sister Abigail (performed from the ring corner and made popular by Bray Wyatt®) and Multiple Gut Wrenches (made popular by Cesaro®);
The New Moves Pack will be available in early 2015 for a suggested price of $3.99.
About the WWE 2K15 Season Pass Program

In addition to the offerings above, players may purchase select WWE 2K15 downloadable content at a reduced price point through the game’s Season Pass program. For a one-time cost of $24.99, a savings of more than 20 percent versus individual content purchases, players will receive the following items as they become available:

Access to exclusive playable WWE Diva Paige™;
Access to the Accelerator;
Access to all three 2K Showcase stories (One More Match, Hall of Pain and Path of the Warrior).

WWE 2K15 Video Game Option,Mode And More

Over the years the WWE wrestling games have been both good and bad. Deciding to walk further and further away from the arcade style of combat, like in Here Comes the Pain on PS2, the series has been focusing more on a realistic experience. I like to think of these new titles as wrestling simulators as you play the superstars, gain fatigue, go from one move to transition into another etc. So with a more simulative approach to the genre, how well has 2K’s games done with their second instalment in the series? Let us strap on our boots and find out.

Similar to 2K14, 2K15 this time around brings back the 2K showcase which allows you to play through two great wrestling feuds. Although it isn’t quite the same as Road to Wrestlemania’s mode, this will have you taking the reins of some great matches. First is the rivalry between long enemies and friends Triple H and ‘HBK’ Shawn Michaels. The second is a more recent battle between John Cena and the voice of the voiceless CM Punk. From face value you may think that these will require you to play the said superstars, fighting against one another again and again. However you will in fact be battling the same matches that the real life feuds had to contend with. These include the great Last Man Standing match from Royal Rumble 2004 and the now historic Champion vs Champion match at SummerSlam 2011. There will be cases where you will be battling the same superstars over and over, but these are made interesting with iconic moments.

WWE 2K15_PunkandCena

Some great moments with some iconic matches and superstars

Iconic moments during the showcase matches will have you achieve certain goals. By completing these you unlock superstars, alternate attires, arenas and managers. These make the mode more challenging as achieving 100% will give you a lot more to play around with. However this will make the matches drag out much longer than they would. So make sure you have the patience to complete the challenges before taking them on, you may be stuck there for a while. Through the Showcase mode you realise how challenging the AI is this time around. The counter system is as precise as ever with every reversal counting for a lot more. On the harder difficulties you may end up going through entire matches not even able to pull off a single reversal. This will challenge you to become the ultimate wrestling star with precise timings and move usage.

The gameplay is smoother than ever before. Animations look great as you transition from move to move. A new mechanic brought in this time around is chain wrestling. The mechanic will have you go into a struggle hold with your opponent as you battle in a mini-game to decide who gets the advantage in the opening segments of a match. Doing these moves as well as battling and reversing your opponent will give you momentum, which determines when you will be able to use your Signature and Finisher moves. Just remember, landing these moves may not necessarily be enough to win the match. Mix up your move variety, store the power moves for later and at the right moment strike for the three count or the submission. A mechanic returning that not a lot of people will be fond of is Stamina. This bar below your durability will show how much stamina you have during the match. Big moves will require more of stamina in order to be used, in some cases your finishers may finish with you falling to the mat making you to crawl towards your foe. The mechanic makes the matches more realistic in both their execution and look but in the later stages it will slow fights down, which may annoy some people who wanted a fast paced fun match throughout.

WWE 2K15_AJTerrible

Sadly the Diva of the Year, AJ Lee, is not the best looking

Character models in WWE 2K15 are some of the best I have ever seen. The development team went all over the states to find the superstars and take pictures of them so that they can be made as in-depth as possible. Some stars such as John Cena, The Ultimate Warrior, Damien Sandow and even the DLC legend Sting look fantastic. However there are some wrestlers that look very bad. Shawn Michaels for example looks great from a side angle, but from the front he looks to have huge cheeks which almost makes him look like the legendary Brutus ‘The Barber’ Beefcake. Other superstars may have their body and face look great but their hairstyles completely wrong. 2003′s Triple H for example has very dark hair when in fact he should be dawning the blonde cut that he had from back in the time. Small issues such as these can make some confrontations look way too gimmicky and cartoony when they should be at high realistic standard like the majority of the roster. The models for the crowd look better than previous instalments but still look very past gen. I understand the focus isn’t on the audience but a good looking audience with their own variety of animations can make a match more engaging and thrilling. Models for the commentators Micheal Cole and Jerry ‘The King’ Lawler, although are good, look very last generation. It is a shame these two don’t look great as the wrestling shows are made by their commentary.

Speaking of commentary, this time it is more fluid and story driven. Throughout Showcase mode you will be listening to the duo talk about past matches, title reigns, tag teams and rivalries. Even bringing in memorable moments from the matches themselves such as talking about how John Cena has been learning Mandarin. It is great to listen to as it is much better than any instalment from the past. Although some of the commentary when playing in MyCareer or standard Play mode may differ in depth pending on superstar choice, it is great to hear Cole and King doing what they do best.

WWE 2K15_JohnCena

Cena Learning Mandarin? Who would have though it.

My favourite mode in WWE 2K15 has to be the new MyCareer mode. Taking inspiration from the NBA series, this mode allows you to make a new custom superstar that will start from the WWE Training Centre and end up possibly becoming the new biggest thing in the company. Throughout your training you will have the legendary Bill DeMott, who is renowned as one of the best and toughest trainers in the WWE. When you get noticed, you will be taken under the wing of William Regal the GM of NXT. Here you will truly start your journey as you work your way through the roster to becoming number one. You will battle custom made superstars and real stars a like during the mode with rivalries and epic confrontations to keep you busy along the way. There will also be plenty of chances to unlock more stuff for your character to wear and even new managers for you to purchase the use of. MyCareer is the mode where I can see a lot of people truly enjoying the game.

With all the good that seems to be in the title however, WWE 2K15 does come with its faults. The biggest problem being the lack of variety. There is a big lack of match types, customisation options and even alternate animations for you to choose from. Want to do a Fatal Four Way TLC match with friends? Can’t do it. Want to have a Triple Threat Match in a steel cage? Can’t do it. Want to rein act the legendary six man Armageddon Hell in a Cell Match? Guess what, can’t do it. It is a shame to be missing some of these matches as they are incredibly fun to play as by yourself or with a group of friends. As for the character creation there is a huge lack of variety. Whilst there are improvements such as individual layering and an easy to use system that allows you to switch between entrance and in-ring attire editing, the clothing and design options are severely lacking. It is a shame to see all this almost stripped bare leaving you to rely heavily on the online Community Creations, which is fantastic.

WWE 2K15_TheRock

Not the most electrifying game, but close

Even worse for those who love creating their own superstars, there is no longer any custom intro videos, ring designs, championship belts, finishers or theme music. The losses will make your customising experience seem very lack lustre and it is very upsetting to see. Just when we were getting the ultimate experience alongside the chance to literally create your own shows, rosters and superstars, it has all been taken away. This is a huge shame to see and I hope that in future instalments from 2K, they will look into adding more and more customisation options for fans of the games.

With everything the game has to offer, WWE 2K15 has some of the best improvements to the series to date with also some of the biggest things removed from the game entirely. Although I am very displeased with seeing a lot of the match variety and customisation options removed, I am still very much having fun with this game. You will spend hours playing Showcase and MyCareer mode with your own superstar and some of the best wrestlers in history. You will have a great time with friends online and offline, although some of the matches from previous titles are missing. A great step forward for WWE games under 2K’s ownership. I hope that future instalments keep building on this incredibly solid base and make the series a force to be reckoned with once again. A wrestling fans dream game.

What do you think of WWE 2K15? Does it deserve the championship gold or is it simply trying too hard? Let us know what you think in the comments and be sure to check out our Livestreaming series ‘Road to the Gold’ every Monday on our Twitch channel with the highlights posted on YouTube.

WWE 2K15 Review New

Transitioning to new console hardware is hard. In most cases, development teams, especially those of yearly releases, have to decide between offering a sizeable upgrade in graphical fidelity at the expense of gameplay and featuresets (hello, NBA 2K14), while others are willing to punt graphical upgrades in the hopes of continuing strong momentum on the gameplay and features side (Madden NFL 25). Unfortunately, even though it’s releasing a year after the transition to new hardware, WWE 2K15 tries to play the middle, offering the most mixed of mixed bags.

PRESENTATION

It’s obvious that roster and arena choices were sacrificed in order to offer new and improved character and arena models in WWE 2K15, and, depending on the situation, the game looks quite striking. Triple H’s entrance, for example, looks like CG, and the crowd interaction in Daniel Bryan’s entrance is exciting and wondrous to look at.

However, there’s a strange dissonance that occurs whenever one of the better (ie face-scanned) models faces against one of the lesser-detailed models. The Triple H-Shawn Michaels 2K Showcase, for example, is a bizarre hodgepodge of graphical inconsistency. They smartly reuse Triple H’s character model from the main game for the mode, but his circa-2002 long hair looks like a wig on his character model, oddly stuck to the side of his head and only moving in strange, unnatural ways. Michaels doesn’t fare much better, as his model isn’t face-scanned and basically looks nothing like him. Long hair is particularly problematic for the game, as wrestlers like Roman Reigns look like they have gloopy black ink attached to their heads as opposed to actual hair. Considering the game’s occasional hitches in framerate (especially on Xbox One), I suppose it was necessary, but it’s still a disappointment for those expecting a major step forward graphically.

wwe

GAMEPLAY

It would seem then that Yukes and Visual Concepts focused on gameplay in terms of the in-ring experience, and, for the most part, the results are quite good. The new collar-and-elbow tie-up system flows nicely, though I would prefer that it only happens once or twice instead of 3 times, and the UI really gets in the way of the animations, but it is an otherwise-welcome addition to the series. Matches have a slower buildup, giving big or important matches a better sense of drama. The momentum and stamina mechanics work together in an interesting way but don’t quite fit together as well as they should. Moves build up more momentum (getting you to a finishing move) while quickly draining stamina, while a measured pace (and lots of taunts), keeps you well-rested, but also opens you up to more reversals of minor moves.

Reversals are still the key to WWE 2K15, and they are one of many “gamey” mechanics that pull you out of the match and remind you that you are playing a game instead of watching a match on TV. The reversal windows on default settings are way too large, and it seems like once a person learns the proper timing on reversals, it’s possible to trigger one every time, which throws the balance out of whack. I’m honestly not sure how to fix this, as wrestling itself relies on reversals to shift the momentum of the match, but the reliability of the system actually works against the game, rather than for it. The fact that you can’t reverse a reversal hurts as well, and actually serves to suppress aggression as both players wait for an opportunity to counter and take control of a match.

The submission and pin mechanics are also accompanied by garish UI elements that feel out of place in such a naturalistic game, and I got the sense that the development team should think about reversing these two. Submissions are handled with rapid button presses and pins a timing-based hold-and-release system, but the timing on escaping a pin can be inconsistent, and the time that it takes to orient yourself to the meter (especially if you haven’t been pinned in a while) can cost you a match in a way that feels unfair.

The submission system is similarly inscrutable, as a circular meter pops up on the screen whenever a submission is started, but the game doesn’t make it apparent that both parties in the submission should be rapidly pressing X/A in order to lock in/escape the hold, so the first couple of times you submit someone end rapidly without much feedback. Once you understand submissions, however, they feel imbalanced compared to the rest of the game, as a wrestler will be unable to hold off a basic submission after only a few minutes if that specific body-part is targeted consistently. I fashioned my most recent MyCareer wrestler as a submissions expert, and my matches end much faster than an older version of the wrestler that had more of a traditional moveset.

There are other little weird minigames that pop up so infrequently as to be jarring and strange each time. The “comeback moment” QTE happens so suddenly and without explanation that new players of the series have no idea what’s going on, and the assorted minigames for ladder and cage matches are similarly awkward.

Despite all of these small issues, the matches WWE 2K15 presents flow properly and feel pretty good, for the post part. I wonder how long-term online play will fare with the reversal windows and latency issues, but the results can be similar to what airs every week on TV.
GAME MODES

Unfortunately, the feature-set that was so extensive in the prior 2 iterations of the last-generation doesn’t quite make the cut here. Last year’s “30 Years of Wrestlemania” mode is replaced by a 2K Showcase mode that opens well. Each of the matchups available here are bookended by slick WWE-style video packages that set the stage for the action to come. The commentary for each match has specific lines for it (unlike the generally-awful commentary of regular matches), and little touches like the Chicago crowd booing John Cena ferociously as he faces hometown guy CM Punk are welcome. However, the actual matches rely on the same scripted style as past editions of the game, and for some of the more overbooked matches, it borders on ridiculous. When you spend quite a bit of a match building up to a finisher, only to have the game take over and reverse that finisher, forcing you to start all over, it’s frustrating and feels as though the game is more concerned with recreating all of the major beats of a match instead of making reliving them fun and interesting. The vague objectives (damage Triple H…ohhhkayy?) don’t help alleviate these issues, either.

More concerning, of course, is the dearth of content available here. Out of the box you get 2 2K Showcases: one highlighting the tremendous CM Punk-John Cena “Pipe Bomb” Feud of just a couple of years ago and an older, classic feud between Triple H and Shawn Michaels. These are well-done and offer a couple of hours gameplay each, but the scarcity of them is disconcerting. If, for some reason you don’t have a particular affinity for one or both of these feuds, there’s literally no reason to play the mode. They don’t exactly excel on the gameplay front, so it’s only the real diehards that will exhaust what this mode has to offer. There are 3 Showcases coming between now and the end of April, but only one of those (the Ultimate Warrior) feels really compelling, and each is paid DLC.

The hope for 2K Sports is that users dig into the brand-new MyCareer mode, and, again, first impressions are good. Sure, your silent and personality-less protagonist evokes 2K career modes of yesteryear, but considering how much of a douche the player character in NBA 2K15 is, it’s not unwelcomed silence. The mode takes you through the WWE Performance Center, and coach Bill DeMott does his best to train you. It may usually be just by screaming at you that you don’t want it enough, but perhaps that’s just his style.

Regardless, eventually you’re whisked away to NXT, and this is where the problems slowly start to creep in. You’re instantly pushed to the moon, being granted a #1 contender’s match after only a couple of weeks in NXT, which means you haven’t had a chance to build up your character’s stats to a sufficient level, and the game doesn’t quite recognize this, throwing you quickly into matches against guys who build up momentum much faster and lose stamina much slower than you, making it feel like the game is actively working against you. Still, a moderately-skilled player should be able to justify the shotgun approach, and you have a short stint in NXT before shuttling off to Superstars, and slowly up the ladder until you win the heavyweight title, at which point the mode ends. Seriously. MyCareer doesn’t make an effort to put you into storylines, doesn’t give you any rivals to face, and never really gives you a chance to put your mark on the WWE. You’re not a character as much as a robot destined to burst onto the scene, win the title, and leave just as quickly. The WWE is about long, involved rivalries that evolve over time. MyCareer doesn’t replicate any of that.

wwe2k15_Career1

OVERALL

WWE 2K15 feels like the first entry of a series’ release on a new console, but games that don’t come out at launch don’t get the same benefit of the doubt as those that do. It’s hard to recommend WWE 2K15 to any but the most ardent wrestling fans, but those who have the patience and imagination required to eschew the game’s scripted modes and build their own fantasy federation will find a reasonable facsimile of professional wrestling, despite the oft-horrible UI and shoehorned minigames. However, it’s time for 2K to decide what they want to do with WWE 2K15. As currently constructed, it doesn’t fit with their other sports offering, which looks and feels like a recreation of NBA basketball (with robust and realistic modes to boot), but it will take a serious commitment for WWE 2K to get where it needs to be.

News On old and New game

January

 

Players gain instant access to all unlockable content available in the game (excluding downloadable content);
The Accelerator is available now for a suggested price of $1.99.
2K Showcase: One More Match

Story focused on the rivalry between WWE Superstars Randy Orton® and Christian® in 2011;
Playable WWE Superstars (2011 versions): Christian, Randy Orton, Edge®, Mark Henry® and Sheamus®;
Playable arenas from 2011: SmackDown®, Extreme Rules®, Over the Limit® and Capitol Punishment®;
2K Showcase: One More Match will be available in early 2015 for a suggested price of $9.99.
2K Showcase: Hall of Pain

Story focused on top matches for WWE Superstar Mark Henry;
Playable WWE Superstars (2011 versions): Mark Henry, Big Show®, Kane®, Jey Uso®, Jimmy Uso®, Sheamus, The Great Khali®, Randy Orton, Daniel Bryan® and Ryback®;
Playable arenas: SmackDown (2011), Vengeance® (2011) and WrestleMania® 29;
2K Showcase: Hall of Pain will be available in early 2015 for a suggested price of $9.99.
2K Showcase: Path of the Warrior

Story focused on the career of WWE Hall of Famer Ultimate Warrior;
Playable WWE Hall of Famers: Ultimate Warrior (1989-1996), Hulk Hogan (1990), Andre the Giant (1988) and Sgt. Slaughter (1991);
Playable WWE Legends: Honky Tonk Man (1988), Rick Rude (1990), Macho King (1991) and Colonel Mustafa (1991);
Playable WWE Superstars: Undertaker® (1991) and Hunter Hearst Helmsley® (1996);
Access to WWE Hall of Fame ring announcer Howard Finkel and WWE managers Jimmy Hart, Bobby Heenan, Paul Bearer, Sherri, Sid Justice and General Adnan;
Playable arenas: WrestleMania VI, VII and XII; SummerSlam® (1988, 1990 and 1991); Saturday Night’s Main Event® XXIV and Madison Square Garden®;
2K Showcase: Path of the Warrior will be available in early 2015 for a suggested price of $9.99.
NXT Arrival

Playable Former WWE Champion and Monday Night Raw® announcer: JBL®;
Playable NXT Superstars: Adam Rose™ and The Ascension™ (Konnor™ and Viktor™);
Playable NXT Diva: Emma™;
NXT Arrival will be available in early 2015 for a suggested price of $6.99.
New Moves Pack

Moves Pack: More than 30 new moves, including an alternate version of Sister Abigail (performed from the ring corner and made popular by Bray Wyatt®) and Multiple Gut Wrenches (made popular by Cesaro®);
The New Moves Pack will be available in early 2015 for a suggested price of $3.99.
About the WWE 2K15 Season Pass Program

In addition to the offerings above, players may purchase select WWE 2K15 downloadable content at a reduced price point through the game’s Season Pass program. For a one-time cost of $24.99, a savings of more than 20 percent versus individual content purchases, players will receive the following items as they become available:

Access to exclusive playable WWE Diva Paige™;
Access to the Accelerator;
Access to all three 2K Showcase stories (One More Match, Hall of Pain and Path of the Warrior).The WCW pack adds five new wrasslers in Bam Bam Bigelow, Diamond Dallas Page, Fit Finlay, Lord Steven Regal and Lex Luger. The new screenshots show of each of these characters, as well as a few shots of other new WWE superstars added to the game such as two Hulk Hogan variants and two Sting variants. These characters were only previously available to players that pre-ordered the game, or bought the Hulkamania edition. These packs both retail for $2.99. Finally, there’s a new screenshot of Paige, who can be earned if you buy the game’s Season Pass for $24.99. Head on down below to check out all of the new WWE 2K15 action! You can also find the detailed notes on all of the planned DLC.The company would later clarified that the Sting and Hogan packs are the same as the preorder bonuses for the videogame. So the only really new stuff in the update are Paige and the WCW pack. Moreover, it seems like the Hulk Hogan pack received a delay of a week in Europe and Australia for the PlayStation 4 version of WWE 2K15:

Last but not least, 2K also confirmed that they are still working on the Showcases. These campaigns take “a bit more” work compared to the other DLC types:

For the uninformed, the new Showcases will let you play through campaigns based on Mark Henry, The Ultimate Warrior and the rivalry between Christian and Randy Orton. You can buy a bundle for these campaigns with the season pass, which also contains the above-mentioned Paige as an exclusive playable character.

WWE 2K15 is now available on the PlayStation 4, Xbox One, Xbox 360 and PlayStation 3 consoles after launching in October for last-gen and November for current-gen. You can purchase the game and/or the season pass with Amazon: WWE 2K15 and WWE 2K15 Showcase Season Pass.

If one thing about Brock Lesnar is certain, it’s that the former UFC heavyweight champion and current WWE champion is his own man.
That point was strongly re-iterated last week, when the man who won the coveted UFC heavyweight title in his fourth professional fight was announced as a surprise inclusion in EA Sports UFC’s Legends DLC pack.
Lesnar, whose career achievements include defeating the Undertaker’s undefeated streak at Wrestlemania and headlining the two most-watched UFC PPVs of all time, left MMA in 2011 to return to professional wrestling following two straight knockout defeats and a lengthy struggle with diverticulitis.
His inclusion in EA Sports UFC is particularly surprising considering he’s currently under contract to WWE, a company who are notorious for keeping their performers on a tight leash. Not only that, but he also featured heavily in the WWE 2K15 video game, released last month by 2K Sports – one of EA Sports’ greatest rivals.
With the Beast Incarnate’s appearance in EA Sports UFC prompting speculation about a possible return to MMA in 2015, it’s also afforded us with a unique opportunity to compare his character model in both games.

While Lesnar looks impressive and as imposing as ever in both games, EA Sports UFC’s superior lighting ultimately gives it the edge for us. That said, while Brock was much lighter in his MMA run than his appearances in WWE – due to weight class restrictions as well as his battle with illness – we can’t help but feel his EA model may look a little too lean. Let us know your thoughts in the comments below!
It would seem then that Yukes and Visual Concepts focused on gameplay in terms of the in-ring experience, and, for the most part, the results are quite good. The new collar-and-elbow tie-up system flows nicely, though I would prefer that it only happens once or twice instead of 3 times, and the UI really gets in the way of the animations, but it is an otherwise-welcome addition to the series. Matches have a slower buildup, giving big or important matches a better sense of drama. The momentum and stamina mechanics work together in an interesting way but don’t quite fit together as well as they should. Moves build up more momentum (getting you to a finishing move) while quickly draining stamina, while a measured pace (and lots of taunts), keeps you well-rested, but also opens you up to more reversals of minor moves.

Reversals are still the key to WWE 2K15, and they are one of many “gamey” mechanics that pull you out of the match and remind you that you are playing a game instead of watching a match on TV. The reversal windows on default settings are way too large, and it seems like once a person learns the proper timing on reversals, it’s possible to trigger one every time, which throws the balance out of whack. I’m honestly not sure how to fix this, as wrestling itself relies on reversals to shift the momentum of the match, but the reliability of the system actually works against the game, rather than for it. The fact that you can’t reverse a reversal hurts as well, and actually serves to suppress aggression as both players wait for an opportunity to counter and take control of a match.

The submission and pin mechanics are also accompanied by garish UI elements that feel out of place in such a naturalistic game, and I got the sense that the development team should think about reversing these two. Submissions are handled with rapid button presses and pins a timing-based hold-and-release system, but the timing on escaping a pin can be inconsistent, and the time that it takes to orient yourself to the meter (especially if you haven’t been pinned in a while) can cost you a match in a way that feels unfair.

The submission system is similarly inscrutable, as a circular meter pops up on the screen whenever a submission is started, but the game doesn’t make it apparent that both parties in the submission should be rapidly pressing X/A in order to lock in/escape the hold, so the first couple of times you submit someone end rapidly without much feedback. Once you understand submissions, however, they feel imbalanced compared to the rest of the game, as a wrestler will be unable to hold off a basic submission after only a few minutes if that specific body-part is targeted consistently. I fashioned my most recent MyCareer wrestler as a submissions expert, and my matches end much faster than an older version of the wrestler that had more of a traditional moveset.

There are other little weird minigames that pop up so infrequently as to be jarring and strange each time. The “comeback moment” QTE happens so suddenly and without explanation that new players of the series have no idea what’s going on, and the assorted minigames for ladder and cage matches are similarly awkward.

Despite all of these small issues, the matches WWE 2K15 presents flow properly and feel pretty good, for the post part. I wonder how long-term online play will fare with the reversal windows and latency issues, but the results can be similar to what airs every week on TV.
GAME MODES

Unfortunately, the feature-set that was so extensive in the prior 2 iterations of the last-generation doesn’t quite make the cut here. Last year’s “30 Years of Wrestlemania” mode is replaced by a 2K Showcase mode that opens well. Each of the matchups available here are bookended by slick WWE-style video packages that set the stage for the action to come. The commentary for each match has specific lines for it (unlike the generally-awful commentary of regular matches), and little touches like the Chicago crowd booing John Cena ferociously as he faces hometown guy CM Punk are welcome. However, the actual matches rely on the same scripted style as past editions of the game, and for some of the more overbooked matches, it borders on ridiculous. When you spend quite a bit of a match building up to a finisher, only to have the game take over and reverse that finisher, forcing you to start all over, it’s frustrating and feels as though the game is more concerned with recreating all of the major beats of a match instead of making reliving them fun and interesting. The vague objectives (damage Triple H…ohhhkayy?) don’t help alleviate these issues, either.

More concerning, of course, is the dearth of content available here. Out of the box you get 2 2K Showcases: one highlighting the tremendous CM Punk-John Cena “Pipe Bomb” Feud of just a couple of years ago and an older, classic feud between Triple H and Shawn Michaels. These are well-done and offer a couple of hours gameplay each, but the scarcity of them is disconcerting. If, for some reason you don’t have a particular affinity for one or both of these feuds, there’s literally no reason to play the mode. They don’t exactly excel on the gameplay front, so it’s only the real diehards that will exhaust what this mode has to offer. There are 3 Showcases coming between now and the end of April, but only one of those (the Ultimate Warrior) feels really compelling, and each is paid DLC.

The hope for 2K Sports is that users dig into the brand-new MyCareer mode, and, again, first impressions are good. Sure, your silent and personality-less protagonist evokes 2K career modes of yesteryear, but considering how much of a douche the player character in NBA 2K15 is, it’s not unwelcomed silence. The mode takes you through the WWE Performance Center, and coach Bill DeMott does his best to train you. It may usually be just by screaming at you that you don’t want it enough, but perhaps that’s just his style.

Regardless, eventually you’re whisked away to NXT, and this is where the problems slowly start to creep in. You’re instantly pushed to the moon, being granted a #1 contender’s match after only a couple of weeks in NXT, which means you haven’t had a chance to build up your character’s stats to a sufficient level, and the game doesn’t quite recognize this, throwing you quickly into matches against guys who build up momentum much faster and lose stamina much slower than you, making it feel like the game is actively working against you. Still, a moderately-skilled player should be able to justify the shotgun approach, and you have a short stint in NXT before shuttling off to Superstars, and slowly up the ladder until you win the heavyweight title, at which point the mode ends. Seriously. MyCareer doesn’t make an effort to put you into storylines, doesn’t give you any rivals to face, and never really gives you a chance to put your mark on the WWE. You’re not a character as much as a robot destined to burst onto the scene, win the title, and leave just as quickly. The WWE is about long, involved rivalries that evolve over time. MyCareer doesn’t replicate any of that.

OVERALL

WWE 2K15 feels like the first entry of a series’ release on a new console, but games that don’t come out at launch don’t get the same benefit of the doubt as those that do. It’s hard to recommend WWE 2K15 to any but the most ardent wrestling fans, but those who have the patience and imagination required to eschew the game’s scripted modes and build their own fantasy federation will find a reasonable facsimile of professional wrestling, despite the oft-horrible UI and shoehorned minigames. However, it’s time for 2K to decide what they want to do with WWE 2K15. As currently constructed, it doesn’t fit with their other sports offering, which looks and feels like a recreation of NBA basketball (with robust and realistic modes to boot), but it will take a serious commitment for WWE 2K to get where it needs to be.

WWE has a long gaming history, which stretches back to when it was WWF

Many of the games have been good since then, but does 2K15 live up to this heritage? Spoiler alert: It really doesn’t

Quick Rating

Worth The Time?No Things LovedCharacter creation is quite in-depth, despite not living up to previous iterations. There are a plethora of game modes to choose from. Things HatedEverything else — the gameplay is shoddy and clunky, the game does not mirror the actual appeal of wrestling in the least, the grapple system adds nothing to the game, MyCareer is broken and incoherent, and the counter system is one of the most imbalanced systems in modern gaming. RecommendationThis game isn’t worth the money, and I won’t encourage you to try and play this in any form. Maybe next year will be better, but if not, rather go back to last year’s version — 2K14 was at least passable as a game.
Name: WWE 2K15
Genre: Steve Irwin Simulator Without Crocs
Players: 1-6 (Local) 1-redundancy (Online)
Multiplayer: Local and online
Platforms: PlayStation 4, Xbox One, PlayStation 3, Xbox 360
Developer: Yuke’s
Publisher: 2K
Price: R799
Reviewed On: PlayStation 4
The WWE franchise is one that I, quite ashamedly, poured a lot of time into during the SmackDown! vs. RAW era of wrestling games, and prior to that, when it was still called the WWF. Despite them being incredibly corny, they felt surprising solid for PlayStation and PlayStation 2 titles, and were a reasonable amount of fun to play.

Since last generation, however, these games have faded somewhat into obscurity, amongst THQ’s demise and 2K’s eventual acquisition of the series in 2013. After WWE 2K14 was a passable but unimpressive title for 2K’s first outing, retaining the services of developer Yuke’s, WWE 2K15 may actually be a step back for the series.

2K finally announced the release date for several WWE 2K15 DLC packs

The company would later clarified that the Sting and Hogan packs are the same as the preorder bonuses for the videogame. So the only really new stuff in the update are Paige and the WCW pack. Moreover, it seems like the Hulk Hogan pack received a delay of a week in Europe and Australia for the PlayStation 4 version of WWE 2K15:

Last but not least, 2K also confirmed that they are still working on the Showcases. These campaigns take “a bit more” work compared to the other DLC types:

For the uninformed, the new Showcases will let you play through campaigns based on Mark Henry, The Ultimate Warrior and the rivalry between Christian and Randy Orton. You can buy a bundle for these campaigns with the season pass, which also contains the above-mentioned Paige as an exclusive playable character.

WWE 2K15 is now available on the PlayStation 4, Xbox One, Xbox 360 and PlayStation 3 consoles after launching in October for last-gen and November for current-gen. You can purchase the game and/or the season pass with Amazon: WWE 2K15 and WWE 2K15 Showcase Season Pass.